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Fantasy role playing game with extensive graphics and multi player options

Fantasy role playing game with extensive graphics and multi player options

Vote: (576 votes)

Program license: Paid

Developer: Bluehole

Version: 1.0.25

Works under: Windows

Vote:

Program license

(576 votes)

Paid

Developer

Version

Bluehole

1.0.25

Works under:

Windows

Pros

  • One-of-a-kind combat system
  • Stunning graphics and flashy battles
  • Six racess and eight classes to choose from

Cons

  • Painfully dull quests
  • Lack of BAM variation grows tedious in the later levels
  • Beyond the combat, everything else seems lazily designed

On May 1, 2012, Tera launched and rewrote the MMO rule book for combat. The team who created this MMO got a couple things right. For example, traditional MMO combat, which is not always thrilling, was renovated in Tera. Tera uses skill-based swings and skillful acrobatics to dodge the most mundane foes.

Tera offers six different races including: High Elves, Castanics, Baraka, Aman, Popori and Humans. As it was in other MMOs, Tera ensures that each race has their own culture to set them apart. However, they must cease hostilities towards each other to rise against a common enemy that threatens one and all, the Arborea.

In contrast to modern MMOs, Tera's non-combat elements seem behind the times. However, one of the interesting points is if you stand still in Tera, it is suicide. Tera starts sending large groups of enemies at stationary players. The fun part of playing Tera is the potent single and multiple target skills. As you progress, the skill variety becomes more satisfying. This is the first MMO where position, not maximizing DPS, drove your skill choices. Additionally, Tera has varied classes, and each race has access to these classes. Players can choose from more than eight different classes that include: Warrior, Reaper, Berserker, Archer, Mystic, Priest, Lancer and Slayer.

Even the healers and spell casters require a more mobile strategy compared to other MMOs that only offer the boredom of meter-monitoring.

The problem is that many of the class-defining details do not matter outside of the dungeons. Quests will often recycle slight variations of the same enemy until leveling becomes a blur of killing rather repetitive monsters. For example, in one level you could be killing tiny rock creatures, then one level later, you are killing even smaller rock creatures of a different name. The awful part about questing is that the game consists almost entirely of grind quests. The story line is generic, and Tera's quest structure could use some redesign. The group play and innovative combat system redeems this game. While solo questing is a thinly veiled treadmill, the group play provides fast, frantic and tactical gameplay. Nevertheless, the boss tactics do not greatly differ from what you might encounter in other MMOs. The lack of variation becomes apparent after a while.

The biggest problem with Tera is that even the innovative combat system is not enough to save it. As you reach the BAMs in the upper levels, even the group combat becomes tedious. Outside of the innovative combat system, Tera did not put enough time into the rest of the gameplay. This makes it a somewhat flavorless game. It ultimately fails perhaps due to the laziness of the creators.

Pros

  • One-of-a-kind combat system
  • Stunning graphics and flashy battles
  • Six racess and eight classes to choose from

Cons

  • Painfully dull quests
  • Lack of BAM variation grows tedious in the later levels
  • Beyond the combat, everything else seems lazily designed